Computing

Succeed Happy Inspire Nurture Educate

Computing

SHINE

Succeed
Pupils will succeed through gaining skills that will support their education and beyond in the 21st Century.
Happy
Pupils will enjoy learning through a variety of engaging resources that will stimulate them throughout the curriculum.
Inspire
Pupils will be inspired by technology to imagine, plan, create and share, which will support their lifelong learning.
Nurture
Pupils will build friendly and trusting relationships with other pupils and staff that will allow for collaborative work.
Educate
Pupils will be treated as individuals with their own skillsets and learning styles that will be encouraged to thrive through their learning.

Intent
At Bantock School we believe that computing should permeate the curriculum, allowing our children to learn how they want, when they want and where they want. We believe that computing should be a ‘tool’ for learning, which children can make use of when they decide, throughout the curriculum. This will then give further purpose to the learning.

Effective computing, coupled with well-trained, competent and enthusiastic staff, will allow our children to develop the necessary computing knowledge skills needed for lifelong learning in the 21st Century. This includes knowledge of how to code, and how to develop a healthy lifestyle when using technology both on and offline. The skills that are intended to be developed for pupils are within context, using technology to both create and assist learning in all subject areas for example data collection, research and presentation, record, manipulate and publish.

Through Computing sessions and the wider curriculum, Bantock aims to ensure pupils:

  • understand and apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation
  • analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problems
  • evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems
  • are responsible, competent, confident and creative users of information and communication technology

Computing at Bantock brings the National Curriculum Purpose of Study into a flowing curriculum of discrete computing sessions that develop skills and knowledge, alongside information that integrates into the wider curriculum to ensure purposeful application and understanding of appropriate use within digital literacy. 

Purpose of Study
A high-quality computing education equips pupils to use computational thinking and creativity to understand and change the world. Computing has deep links with mathematics, science and design and technology, and provides insights into both natural and artificial systems. The core of computing is computer science, in which pupils are taught the principles of information and computation, how digital systems work and how to put this knowledge to use through programming. Building on this knowledge and understanding, pupils are equipped to use information technology to create programs, systems and a range of content. Computing also ensures that pupils become digitally literate – able to use, and express themselves and develop their ideas through, information and communication technology – at a level suitable for the future workplace and as active participants in a digital world.

Early Years
Through access to a range of technology as well as structured modelling from adults, children will:

  • recognise that a range of technology is used in places such as homes and schools. They select and use technology for particular purposes.
  • use what they have learnt about media and materials in original ways, thinking about uses and purposes. They represent their own ideas, thoughts and feelings through design and technology, art, music, dance, role-play and stories.

Key Stage 1
Pupils are taught to:

  • understand what algorithms are, how they are implemented as programs on digital devices, and that programs execute by following precise and unambiguous instructions
  • create and debug simple programs
  • use logical reasoning to predict the behaviour of simple programs
  • use technology purposefully to create, organise, store, manipulate and retrieve digital content
  • recognise common uses of information technology beyond school
  • use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies

Key Stage 2
Pupils are taught to:

  • design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
  • use sequence, selection, and repetition in programs; work with variables and various forms of input and output
  • use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
  • understand computer networks, including the internet; how they can provide multiple services, such as the World Wide Web, and the opportunities they offer for communication and collaboration
  • use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content
  • select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information
  • use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact

Implementation
The three clear aspects of the Purpose of Study have been developed into strands that cover a wide range of computing skills including Digital Programmer that covers the Computer Science aspects of the PoS, as well as Information Technology being developed through many topic related opportunities that builds on previously learnt skills from mouse control at Early Years to Research and Plan (Explore), Create & Produce, Present, Share and Evaluate through to Key Stage 2. Each strand of the curriculum is structured for pupils to work through each of these phases, which are done both on and off line. 

The strands that support building Information Technology skills in computing lessons are Digital Researcher and Presenter, Digital Publisher, Digital Designer, Digital Musician, Digital Artist, Digital Data Handler, Digital Film Maker, Digital Broadcaster and Digital Animator. These skills can then be developed across the wider curriculum.

The strands for Computing in Bantock’s curriculum repeat throughout Years 1 – 6  so that all pupils can experience and build on prior skills during their time in school, thus embedding this within their long term learning.

Digital Literacy and Safeguarding are taught throughout the computing curriculum where appropriate, as standalone eSafety lessons and as part of the JIGSAW PSHE scheme of work, which have all been mapped to meet the objectives of Education for a Connected World. This is to ensure that pupils have a deep understanding of healthy online habits and the risks surrounding technology. To find out more about internet safety at Bantock, see our Safeguarding and eSafety page.

Computing can be used as an additional aid to support learning, including those with particular needs. Children are encouraged to be masters of technology to use the key skills when needed.

This can be explored through the Computing Overview below. This gives an overview into each year group’s learning content and the skills that are gained in each theme of computing.

Computing Teaching Sequence
Part 1 – Explore
Part 2 – Experiment
Part 3 – Create
Part 4 – Share and Evaluate

Computing Overview

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Progression of Skills

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